About Clay MacDonald

Who I Am

Hey, I'm Clay MacDonald. I just really like making game stuff, from characters and props to full gameplay assets.

Most of my time is in Blender, making sure models are built cleanly, rigged correctly, and ready to work in-engine. I care a lot about quality and presentation, while still making sure the asset works properly in-game.

This site is where I post my work and take on commissions. Simple as that.

What Matters to Me

  • Making work that looks strong and runs well in-game.
  • Staying curious, learning constantly, and refining every project.
  • Building things I'd be genuinely proud to put my name on.

Background

A quick look at where I started, how I leveled up, and what I work with now.

Early Start

Around age 14: started learning 3D in SketchUp and got hooked on building game-style assets.

Modding Era

2019: started modding Battlefront II (2017), then moved into Blender as my main modeling pipeline.

Studio Production

2024: joined Coffee Moth Games and worked on Neon Overdrive, applying 3D and technical skills in a shipped production workflow.

Skills Snapshot

3D Workflow

  • Hard surface modeling
  • Cloth sculpting and cleanup
  • Topology and UV layout
  • Retopo and mesh optimization
  • In-engine asset setup

Art Process

  • Reference gathering and visual direction
  • Texture and material iteration
  • Material creation and surface detailing
  • Polish passes for final presentation

Engine & VFX

  • Unreal material setup and tuning
  • Niagara VFX setup
  • In-engine visual iteration and polish

Modding Experience

  • Production-style mod development
  • Testing and release prep
  • Working within game-specific constraints